PrometheanFX Licensing

 

This section is used to describe how the PrometheanFX Toolset is licensed. Given the complications in the legal jargon, this section will try to describe in plain English how our licensing works. The actual agreement is contained in the install file as well as in the root of the PrometheanFX directory that you installed the application in.

 

For pricing information and specific questions, please contact us at sales@damentertainment.com or by phone at (310) 421-4330 extension 2.

 

 

License Types:

 

Commercial: Title License
 

This license grants you the ability to use effects created by our Editor (or anything else you have the rights to) to be used in the specifically named title with our SDK. This means that any number of users can create the effects to be used, as long as they are used in the named title with our SDK. This model allows you a great deal of flexibility at a fixed project cost. If you then release another title, simply license the new title as well, and you have the ability to use any effects created for any project you have ever done. This license gives you an unlimited number of Editor users and the particle engine for use in that title.

 

We will be expanding on this section shortly with some FAQ's. Stay tuned.

 

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Non-Commercial - Free (see below).


This license is the one that you get when you download the software from the web site or receive it on a sample CD. See below for more on this topic.

 

I have a version of your software that is for "non-commercial use only". What exactly does that mean?

 

Basically, it means that if you have no intention of using what you create to generate any kind of income (directly or indirectly) from PrometheanFX then we have no problem with you using our software for free. This allows for:

 

  • Anyone who wants to learn to use our tools and play with them to see what can be done and what they are capable of doing before buying.
  • Hobbyists and students that are using our tools for experimentation and creating school projects and the like (or just to make something to show off on YouTube and such).
  • Anyone who is making a free game for the sake of fun.
  • Note: If you are an academic institution and wish to utilize our tools for teaching, please contact us at the location above.

 

What if I am a commercial entity and want to install your toolset?

 

We have no issues with this, and in fact, encourage it. Please install and try out our tools and engine. We believe you will be impressed by the ease of use and power that it can provide. If you decide to use the assets in a game that you will be selling (or charging for in any way), then you need to get a license from us.

 

What prevents me from making a bunch of effects and using them in my game without a license?

 

Honesty. We have no desire to try to enforce DRM or any of the other silly "copy protection" methods out there. However, be warned: DAM Entertainment is full of gamers that tend to play all sorts of games that are made, so there is a decent chance that we will buy, play, and notice that your effects look REALLY familiar (and yes, that would be a problem ;).

 

Can I use the effects in a "free" game and then ask for donations?

 

This one is a little sticky... the answer is "it depends". For the most part, if you let us know what you are doing, we can usually work something out. If you just blow us off, we are far more likely to cause problems.

 

Can I use the effects in a "free" game that is given away in a promotion (or equivalent)?

 

Generally speaking, no. This would be something that is being used to create sales, which in turn creates income. If you have a special case for this, you can always let us know and we can discuss it.

 

I am a "non-profit" organization. Can I use it in whatever I want?

 

No. If you are creating something that is generating income (notice the difference between profit and income there ;) then we need to discuss licensing.

 

Basically, it all comes down to this: If you have any question in your mind about where you fall in our licensing, let us know. We will help you through it and try to be as fair as possible. We want our customers to be VERY successful, because the more successful you are, the more successful we are. Simple as that (amazing how many companies forget that basic concept).

 

 

 

 

 

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